Categories : Weekly Blog
2018 is the year of educational technology. Business is booming and growing, and according to Emmanuel Nataf of TechCrunch, within the first 10 months of 2017, investors staked 8.15$ billion in edtech. Within 2014-2016, global investments into Chinese edtech companies tripled. Nataf states that “[technological advances and greater Internet access] is welcome news as Asian edtech innovates and crosses roads with hot tech industries such as gaming, VR and AR in the future.”
Classrooms of today and tomorrow are going to look very different from what we’re used to. Read on for our thoughts on where edtech is now, what challenges we are facing in education, and potential solutions to these exciting new developments!
Edtech Has Come to Stay
In Asia, edtech or instructional technology is hot business. The largest nations, including China and India, race in their investments and attempts to bring their education to the next level. In places such as Singapore, parents generally spend twice as much money on their children’s education as other nations globally on average.
But why edtech? Why not other innovations? The answer is simple: when the initial costs and occasional technical hurdles have been overcome, educational technology has limitless potential. Use augmented reality to bring otherwise inaccessible learning experiences to the classroom. Use virtual reality to allow students to go literally anywhere. Use games to offer tailor-made and powerful individualized experiences that a teacher could never provide on their own to each and every student.
Edtech is also getting recognition. A good example is our very own company, TeacherGaming: within the past year, we’ve been included in the Disrupt 100 index of the world's most disruptive startups and featured on TechCrunch. For a while now, the biggest enemy of instructional technology has been deep-set prejudice, but even this is changing.
Charley Rogers of Education Technology wrote of the emerging trends of educational technology in 2018. Many of the ideas he writes about can be categorized under a single goal: making edtech a smooth and truly beneficial experience. Some of her examples include seamless technology, standardized devices, increased bandwidth to handle all educational needs and universal scalability.
In other words, this means that we truly must make the most out of edtech. Students want to be able to use their devices and school services without any additional hassle. Services must scale regardless of skill level and school size: students can’t be stuck on doing the same exercises if a classmate has trouble, and a school district can’t experience a slowdown in service just because it has many students.
Rogers also writes that servers and IT departments will likely become outsourced, simply due to convenience and cost-effectiveness. Collaboration, both amongst teachers and students, will become the norm, and classroom resources are shared to meet the needs of a rapidly changing educational landscape.
TeacherGaming and Edtech
We are excited to be part of this innovative and rapidly evolving landscape. Right now, we are working on a new, better version of our Desk, with upcoming support for fine-tuning lessons and sharing them with your colleagues. Though it will still take a month or more for these (and many more) exciting features to be finalized and released, they will be here very soon.
What’s more, we’re going to be including some truly incredible games on the Desk. Ranging from city construction to building historical empires, our library will grow to meet the needs of curriculums. We’ve been a little lacking in the historical subjects, but all that is about to change.
When it comes to edtech, the future is now. Be sure to try out TeacherGaming Desk for completely free: our very own seamless, perfectly scalable educational solution for the classroom.