Categories : Weekly Blog
The future classroom is coming - what does it mean for the teachers? Many exciting developments are on their way, and some of them are already here! While the classroom of the future can seem daunting, it is in fact an innovative blend of helpful technologies and new methods mixed with old ones to produce a seamless teaching and learning experience.
Read on for ideas on how to get started today:
There are many benefits to digital materials: they do not degrade, require virtually no space and are very efficient. A good example of this can be found in Finnish schools, where physical books are used alongside digital services. While students have their own books, the teacher is free to utilize convenient digital services that allow her to look up exercises and answers in a matter of seconds.
The benefits of digital teaching materials are not confined solely to books. Anything in a digital format can be - and is - used in the future classroom, such as films, music and video games. Out of all these, video games come with benefits that are greatly enhanced by specialized tools, such as TeacherGaming Desk.
Analytics and Real-Time Feedback
Games have incredible learning potential. Not only are they engaging and something that students are keenly interested in even in their spare time, they can also support assessment systems like analytics and real-time feedback.
What does this actually mean? Basically, while reading, watching and listening are all great ways to learn, they are passive activities and require tests and quizzes to evaluate learning. Not so with games! With educational games that are specially customized to be used in education, you will know how students are doing, in real time. For example, if a student has trouble with a certain mathematical concept, such as fractions, their in-game troubles will be immediately visible to the teacher.
Games are not, however, any magical solution for teaching. The teacher remains necessary to guide the learning process, to help discuss the playing experience and assign tasks, and so on. Games are one method among the others: just like television did not end the publication of books, games are not going to take away textbooks any time soon (although digital reading devices might do just that).
Multimedia Applications: Games in Teaching
Students certainly find games appealing, but why should teachers be interested? The answer is simple: anything interesting can be harnessed as a catalyst for learning. That’s not to say that every game would be great for learning: in the future classroom, each game is carefully scrutinized, making sure it is not only suitable for a learning environment but also has something valuable to teach.
Not all schools have the best computers available. In fact, some schools might not have computers for each student or even any computers at all. Luckily, educational games are available on many platforms and operating systems. Windows, Mac OS X, iOS, Android - whether you have tablets, desktops, laptops or smartphones available, there are plenty of educational games available regardless the platform.
Where to Get Started
The best part about teaching with games? There’s no need to go through hundreds of games and make your lesson plans. We’ve done that for you! Whether or not you want to teach mathematics, physics, touch typing or something else in your common core, NGSS or other curriculum, we’ve got you covered.
Classrooms in the future will be better equipped to teach students than ever before, and these improvements will include individualized learning, engaging video games and much more. In many ways, the future of learning is already here.